GLITCHERS Reshaping Global Health with Games
By turning play into insight, we open a window into the mind, generating the data that fuels deep learning to extend the human healthspan.
Projects
We are GLITCHERS — world leaders in using games to generate behavioural insights and global datasets.
We collaborate cross-industry to improve the human healthspan:
Healthcare
Combining Sea Hero Quest with our data platform, Celest, to deliver a full-stack solution for rapid, repeated, and consistent digital cognitive assessments.
Research
Powering breakthrough research through gaming — an endlessly scalable data driven approach for deeper insights.
Cognition
Expanding our mission through direct public engagement. Enabling clinical trial recruitment, personalised insights, and brain training.
Powering the Early Intervention journey for Alzheimer's dementia
Player 432, China, 36
CELEST
Our advanced data platform that transforms gameplay data into meaningful cognitive performance insights against our global benchmark data.
Built for researchers, clinicians, and healthcare professionals seeking precision, remote monitoring and longitudinal cognitive evaluation.
More Projects
Brain Health
- Sea Hero Quest — Data Collection
- Find The King — Dementia Awareness
- Enhance — Risk Factor Management
Environment
- EcoKnows — Ecological Simulation
- Restore — Decision Making
- Forest Guardians — Awareness
Finance
- Nestlings — Financial literacy
- Nestlums — Financial literacy
Research
- Sea Hero Quest — Research Platform
- ARUK — Data Workbench
- AbbVie — Fear of Finding Out
Awards
A sub-sample of the 75+ awards we've won since 2013.
9 x Cannes Lions
BAFTA Nominated
Webby Winner
3 x D&AD Pencils
ONE
2 x One Awards
Front Page
Gold ADCE
NYGA Nominee
2,700+
news articles
Timeline
GLITCHERS FOUNDED
Studio formed in September following Max's brother's mental health crisis, inspiring our mission to use games for good - although at this point, it wasn't exactly clear how we'd do it.
FIRST COMMERCIAL PROJECT
We release Gumulon for Stride Gum
CHIPPY
Fish & chip shop simulator launched on app stores.
2013
2014
Wellcome Trust Sanger Institute
We start exploring collaborations with neuroscientists through Wellcome Trust event at the Sanger Institute
TEAM GROWTH
Expanded the core team and refined our 'Games for Good' philosophy.
KANO RELEASE
Launched our innovative arcade game showcasing technical excellence. We won the Big Indie Pitch for this game in San Francisco at the Game Developers Conference.
SEA HERO QUEST BEGINS
Our first large scale neuroscience collaboration begins. Sea Hero Quest is a spatial navigation game on mobile in collaboration initiated by Deutsche Telekom.
2015
2016
SEA HERO QUEST LAUNCH
Published Sea Hero Quest as GLITCHERS powered by Deutsche Telekom. We didn't realise at the time, but this kick starts a reseearch revolution.
100,000 Players
Our first year goal of 100,000 players was smashed just 10 hours after launch.
SEA HERO QUEST VR
Virtual Reality version of Sea Hero Quest launched, advancing data fidelity and player immersion.
At least 1% of all Gear VR owners in the world download Sea Hero Quest.
SCIENTIFIC PUBLICATIONS
The first research paper about Sea Hero Quest was published: Global determinants of navigation ability.
2017
2018
INTERNATIONAL RECOGNITION
Won multiple awards for Sea Hero Quest including a BAFTA nomination in the Games Beyond Entertainment category.
ABBVIE PARTNERSHIP
Began collaboration on "Crush your fofo" — understanding Fear of Finding Out in healthcare.
3 PAPERS PUBLISHED
Sea Hero Quest shown as promising tool for personalised cognitive diagnostics of at-genetic-risk Alzheimer's disease.
2019
2021
Sea Hero Quest Research Edition
We released a version of Sea Hero Quest for Researchers in conjunction with Alzheimer's Research UK to facilitate easier data collection for decentralised research studies looking at spatial navigation.
GLOBAL REACH
Sea Hero Quest has been played in 195 countries, generating the world's largest and most diverse behavioural dataset in scientific history.
2022
2023
10 YEARS ANNIVERSARY
At the 10 year anniversary of Glitchers, we refocused on a clearer mission: Games for Good.
ENHANCE DEVELOPMENT
In collaboration with UCL and NIHR, we built a suite of tools to engage people in their dementia risk factors
75+ AWARDS
Reached milestone of 75+ international awards for our games and research impact.
2024
NOW
From humble beginnings to global impact. The journey continues…
Contact
We're building the tools to help people live longer, healthier lives.
If you're working in longevity, cognitive neuroscience, or digital health, we'd love to connect.
We're actively seeking commercial partnerships with those shaping the future of preventative health and early intervention.
Contact Information
Address
GLITCHERS LTD
16/3 TIMBER BUSH
EDINBURGH
SCOTLAND
EH6 6QH